update bot with api
This commit is contained in:
104
index.js
104
index.js
@@ -1,13 +1,11 @@
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const { Client, GatewayIntentBits, EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
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const { Client, GatewayIntentBits, EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
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const fs = require('fs');
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const fs = require('fs');
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const axios = require('axios');
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require('dotenv').config();
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require('dotenv').config();
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// Add this at the top of your file
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// Add this at the top of your file
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console.log('Starting bot...');
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console.log('Starting bot...');
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const client = new Client({
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const client = new Client({
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intents: [
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intents: [
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GatewayIntentBits.Guilds,
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GatewayIntentBits.Guilds,
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@@ -19,7 +17,6 @@ const client = new Client({
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// Add this just before the login call
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// Add this just before the login call
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console.log('Attempting to log in...');
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console.log('Attempting to log in...');
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client.once('ready', () => {
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client.once('ready', () => {
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console.log(`Logged in as ${client.user.tag}!`);
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console.log(`Logged in as ${client.user.tag}!`);
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});
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});
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@@ -34,66 +31,73 @@ client.login(process.env.BOT_TOKEN).then(() => {
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const rawData = fs.readFileSync('users.json');
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const rawData = fs.readFileSync('users.json');
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const rawUsers = JSON.parse(rawData);
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const rawUsers = JSON.parse(rawData);
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// Remove user_id and player_id from each user object
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// Remove user_id and player_id from each user object
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const users = rawUsers.map(({ user_id, player_id, ...rest }) => rest);
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const users = rawUsers.map(({ user_id, player_id, ...rest }) => rest);
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// Now you can use the users array in your bot logic
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// Now you can use the users array in your bot logic
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console.log(`Loaded ${users.length} users`);
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console.log(`Loaded ${users.length} users`);
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// Example: Find a user by username
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async function findUserByUsername(username) {
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function findUserByUsername(username) {
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try {
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return users.find(user => user.username.toLowerCase() === username.toLowerCase());
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const response = await axios.get(`https://www.vrbattles.gg/api/get_player_data_by_username/${username}`);
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return response.data;
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} catch (error) {
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console.error('Error fetching user data:', error);
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return null;
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}
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}
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}
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client.on('interactionCreate', async interaction => {
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if (!interaction.isCommand()) return;
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client.on('interactionCreate', async interaction => {
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const { commandName } = interaction;
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if (!interaction.isCommand()) return;
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const { commandName } = interaction;
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if (commandName === 'ping') {
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await interaction.reply('Pong!');
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} else if (commandName === 'finduser') {
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const username = interaction.options.getString('username');
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await interaction.deferReply();
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if (commandName === 'ping') {
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const userData = await findUserByUsername(username);
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await interaction.reply('Pong!');
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if (userData && userData.success) {
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} else if (commandName === 'finduser') {
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const playerData = JSON.parse(userData.player_data);
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const username = interaction.options.getString('username');
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const user = playerData.profile;
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const user = findUserByUsername(username);
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const embed = new EmbedBuilder()
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if (user) {
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.setTitle(`User: ${playerData.username}`)
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const embed = new EmbedBuilder()
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.setDescription(`Bio: ${user.bio || 'No bio available'}`)
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.setTitle(`User: ${user.username}`)
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.addFields(
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.setDescription(`Bio: ${user.profile.bio || 'No bio available'}`)
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{ name: 'Country', value: user.country || 'Unknown', inline: true },
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.addFields(
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{ name: 'Rank', value: user.rank || 'Unranked', inline: true },
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{ name: 'Country', value: user.profile.country, inline: true },
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{ name: 'Level', value: user.level.toString(), inline: true },
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{ name: 'Rank', value: user.profile.rank || 'Unranked', inline: true },
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{ name: 'Prestige', value: user.prestige?.toString() || 'None', inline: true },
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{ name: 'Level', value: user.profile.level, inline: true },
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{ name: 'Current Level Badge', value: user.current_level_badge || 'None', inline: true },
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{ name: 'Prestige', value: user.profile.prestige?.toString() || 'None', inline: true },
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{ name: 'XP', value: user.xp.toString(), inline: true }
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{ name: 'Current Level Badge', value: user.profile.current_level_badge || 'None', inline: true },
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)
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{ name: 'XP', value: user.profile.xp.toString(), inline: true }
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.setColor('#0099ff');
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)
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.setColor('#0099ff');
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if (user.profile.avatar) {
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if (user.avatar) {
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embed.setThumbnail(user.profile.avatar);
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embed.setThumbnail(`https://www.vrbattles.gg/avatars/${user.avatar}`);
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}
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}
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const row = new ActionRowBuilder()
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const row = new ActionRowBuilder()
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.addComponents(
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.addComponents(
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new ButtonBuilder()
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new ButtonBuilder()
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.setLabel('🔵 View Profile')
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.setLabel('🔵 View Profile')
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.setStyle(ButtonStyle.Link)
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.setStyle(ButtonStyle.Link)
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.setURL('https://www.vrbattles.gg'), // Replace with your website URL
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.setURL(`https://www.vrbattles.gg/users/${playerData.username}`),
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new ButtonBuilder()
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new ButtonBuilder()
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.setLabel('🟡 Join Discord')
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.setLabel('🟡 Join Discord')
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.setStyle(ButtonStyle.Link)
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.setStyle(ButtonStyle.Link)
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.setURL('https://discord.gg/your-invite-code') // Replace with your Discord invite URL
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.setURL('https://discord.gg/your-invite-code') // Replace with your Discord invite URL
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);
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);
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await interaction.reply({ embeds: [embed], components: [row] });
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await interaction.editReply({ embeds: [embed], components: [row] });
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} else {
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} else {
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await interaction.editReply('User not found or error occurred while fetching data.');
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await interaction.reply('User not found');
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}
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}
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}
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}
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});
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});
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// Use the bot token here
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// Use the bot token here
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client.login(process.env.BOT_TOKEN);
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client.login(process.env.BOT_TOKEN);
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