Update index.js
This commit is contained in:
263
index.js
263
index.js
@@ -33,6 +33,11 @@ client.login(process.env.BOT_TOKEN).then(() => {
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console.error('Login failed:', error);
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});
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// Handle client errors
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client.on('error', (error) => {
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console.error('The client encountered an error:', error);
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});
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// Function to fetch user data from the API
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async function findUserByUsername(username) {
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try {
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@@ -75,249 +80,41 @@ function getBadgeImageUrl(badgeName) {
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client.on('interactionCreate', async (interaction) => {
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if (!interaction.isCommand()) return;
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const { commandName } = interaction;
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try {
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const { commandName } = interaction;
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if (commandName === 'ping') {
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await interaction.reply('Pong!');
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} else if (commandName === 'finduser') {
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const username = interaction.options.getString('username');
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const gameFilter = interaction.options.getString('game');
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if (commandName === 'ping') {
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await interaction.reply('Pong!');
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} else if (commandName === 'finduser') {
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await interaction.deferReply(); // Moved up
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await interaction.deferReply();
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const username = interaction.options.getString('username');
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const gameFilter = interaction.options.getString('game');
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// Fetch data from the API using the provided username
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const userData = await findUserByUsername(username);
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// Fetch data from the API using the provided username
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const userData = await findUserByUsername(username);
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if (userData && userData.success) {
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let playerData;
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if (typeof userData.player_data === 'string') {
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try {
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playerData = JSON.parse(userData.player_data);
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} catch (error) {
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await interaction.editReply('Error parsing player data.');
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return;
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}
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if (userData && userData.success) {
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// ... [Rest of your existing code for processing and sending the embed]
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await interaction.editReply({ embeds: [embed], components: [row] });
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} else {
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playerData = userData.player_data;
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}
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if (!playerData || !playerData.profile) {
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await interaction.editReply(
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'User found but profile data is unavailable. They may need to log in to VRBattles to update their profile.'
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);
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return;
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}
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const user = playerData.profile || {};
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const badgeImageUrl = getBadgeImageUrl(user.current_level_badge);
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// Create the embed builder
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const embed = new EmbedBuilder()
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.setTitle(`User: ${playerData.username || 'Unknown'}`)
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.setDescription(`Bio: ${user.bio || 'No bio available'}`)
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.setColor('#0099ff');
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// Set thumbnail if avatar is available
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if (user.avatar) {
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embed.setThumbnail(
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`https://www.vrbattles.gg/assets/uploads/profile/${user.avatar}`
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'User not found or an error occurred while fetching data.'
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);
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}
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}
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} catch (error) {
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console.error('Error handling interaction:', error);
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// Before adding fields to the embed, initialize a counter
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let totalFields = 0;
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// Add profile fields dynamically
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const profileFields = [];
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if (user.country)
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profileFields.push({
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name: 'Country',
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value: user.country,
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inline: true,
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});
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if (user.rank)
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profileFields.push({ name: 'Rank', value: user.rank, inline: true });
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if (user.level)
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profileFields.push({
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name: 'Level',
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value: user.level.toString(),
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inline: true,
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});
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if (user.prestige)
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profileFields.push({
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name: 'Prestige',
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value: user.prestige.toString(),
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inline: true,
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});
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if (user.xp)
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profileFields.push({
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name: 'Total XP',
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value: user.xp.toString(),
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inline: true,
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});
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if (profileFields.length > 0) {
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embed.addFields(profileFields);
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totalFields += profileFields.length;
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try {
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if (interaction.deferred || interaction.replied) {
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await interaction.followUp({ content: 'An error occurred while processing your request.', ephemeral: true });
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} else {
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await interaction.reply({ content: 'An error occurred while processing your request.', ephemeral: true });
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}
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// Set badge image if available
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if (badgeImageUrl) {
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embed.setImage(badgeImageUrl);
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}
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// Dynamically add game statistics
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const games = playerData.stats?.games;
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if (games && Object.keys(games).length > 0 && totalFields < 25) {
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if (totalFields + 1 <= 25) {
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embed.addFields({ name: '\u200B', value: '**Game Statistics**' });
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totalFields += 1;
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}
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for (const [gameName, gameData] of Object.entries(games)) {
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if (
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gameFilter &&
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gameName.toLowerCase() !== gameFilter.toLowerCase()
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) {
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continue; // Skip games that don't match the filter
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}
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for (const [modeName, modeStats] of Object.entries(gameData)) {
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const statsFields = [];
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// Collect stats for the mode
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if (modeStats.matches)
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statsFields.push({
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name: 'Matches',
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value: modeStats.matches.toString(),
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inline: true,
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});
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if (modeStats.wins)
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statsFields.push({
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name: 'Wins',
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value: modeStats.wins.toString(),
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inline: true,
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});
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if (modeStats.losses)
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statsFields.push({
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name: 'Losses',
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value: modeStats.losses.toString(),
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inline: true,
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});
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if (modeStats.win_rate)
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statsFields.push({
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name: 'Win Rate',
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value: modeStats.win_rate,
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inline: true,
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});
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if (modeStats.mmr)
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statsFields.push({
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name: 'MMR',
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value: modeStats.mmr.toString(),
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inline: true,
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});
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// Calculate the number of fields to be added
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const fieldsToAdd = 1 + statsFields.length; // 1 for the section header
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// Check if adding these fields would exceed the limit
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if (totalFields + fieldsToAdd > 25) {
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// You can choose to skip adding these fields or break the loop
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break; // Stops adding more fields
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}
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// Add the section header
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embed.addFields({
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name: '\u200B',
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value: `**${gameName} - ${modeName}**`,
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});
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totalFields += 1;
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// Add the stats fields
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embed.addFields(statsFields);
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totalFields += statsFields.length;
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// Check after each addition
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if (totalFields >= 25) {
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break;
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}
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}
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if (totalFields >= 25) {
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break;
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}
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}
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}
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// Add teams dynamically
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const teams = playerData.teams;
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if (teams && Object.keys(teams).length > 0 && totalFields < 25) {
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const teamList = Object.values(teams)
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.map(
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(team) =>
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`- **${team.team_name}** (${team.game_name} - ${team.game_mode})`
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)
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.join('\n');
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const teamsField = [
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{ name: '\u200B', value: '**Teams**' },
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{ name: 'Team List', value: teamList || 'No teams available' },
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];
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// Check if adding these fields would exceed the limit
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const fieldsToAdd = teamsField.length;
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if (totalFields + fieldsToAdd <= 25) {
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embed.addFields(teamsField);
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totalFields += fieldsToAdd;
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}
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}
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// Add recent matches dynamically
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const matches = playerData.matches;
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if (matches && Object.keys(matches).length > 0 && totalFields < 25) {
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const matchList = Object.values(matches)
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.sort((a, b) => new Date(b.start_time) - new Date(a.start_time)) // Sort by date descending
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.slice(0, 3) // Limit to recent 3 matches
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.map((match) => {
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const date = new Date(match.start_time).toLocaleDateString();
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const team1 = match.team1_name || 'Team 1';
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const team2 = match.team2_name || 'Team 2';
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const score = match.score || 'N/A';
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return `- **${team1}** vs **${team2}** on ${date} - Result: ${score}`;
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})
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.join('\n');
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const matchesField = [
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{ name: '\u200B', value: '**Recent Matches**' },
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{ name: 'Match History', value: matchList || 'No recent matches' },
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];
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// Check if adding these fields would exceed the limit
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const fieldsToAdd = matchesField.length;
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if (totalFields + fieldsToAdd <= 25) {
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embed.addFields(matchesField);
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totalFields += fieldsToAdd;
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}
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}
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// Add action buttons
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const row = new ActionRowBuilder().addComponents(
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new ButtonBuilder()
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.setLabel('🔵 View Profile')
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.setStyle(ButtonStyle.Link)
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.setURL(`https://www.vrbattles.gg/profile/${playerData.username}`),
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new ButtonBuilder()
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.setLabel('🟡 Join Discord')
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.setStyle(ButtonStyle.Link)
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.setURL('https://discord.gg/j3DKVATPGQ') // Replace with your Discord invite URL
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);
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await interaction.editReply({ embeds: [embed], components: [row] });
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} else {
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await interaction.editReply(
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'User not found or an error occurred while fetching data.'
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);
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} catch (replyError) {
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console.error('Error sending error message:', replyError);
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}
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}
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});
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