server registration and subscription

This commit is contained in:
VinceC
2024-11-28 02:53:42 -06:00
parent ad6d98d501
commit 92c1fa3a9e
11 changed files with 1988 additions and 980 deletions

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@@ -1,263 +1,144 @@
const { Client, GatewayIntentBits } = require("discord.js");
const CommandHandler = require("./commands/CommandHandler.js");
const PlayerService = require("./services/PlayerService.js");
const NotificationService = require("./services/NotificationService.js");
const MatchCommands = require("./commands/MatchCommands.js");
const SupabaseService = require("./services/SupabaseService.js");
const SubscriptionCommands = require("./commands/SubscriptionCommands.js");
const CooldownManager = require("./utils/CooldownManager.js");
const Logger = require("./utils/Logger.js");
const { Client, GatewayIntentBits } = require('discord.js');
const CommandHandler = require('./commands/CommandHandler');
const SubscriptionCommands = require('./commands/SubscriptionCommands');
const PlayerService = require('./services/PlayerService');
const SupabaseService = require('./services/SupabaseService');
const NotificationService = require('./services/NotificationService');
const Logger = require('./utils/Logger');
const ServerRegistrationService = require('./services/ServerRegistrationService');
class Bot {
constructor() {
this.logger = new Logger('Bot');
this.cooldownManager = new CooldownManager();
constructor(token, supabase, logger) {
if (!logger || typeof logger.error !== 'function') {
throw new Error('Invalid logger provided to Bot constructor');
}
this.client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
],
this.client = new Client({ intents: [GatewayIntentBits.Guilds] });
this.token = token;
this.supabase = supabase;
this.logger = logger;
this.processingLock = new Map();
// Initialize services
this.playerService = new PlayerService(logger);
this.serverRegistrationService = new ServerRegistrationService(supabase, logger);
// Initialize command handlers
this.commandHandler = new CommandHandler(
this.playerService,
this.supabase,
this.logger,
this.serverRegistrationService
);
this.subscriptionCommands = new SubscriptionCommands(supabase, logger);
// Setup event handlers
this.client.on('ready', () => {
this.logger.info(`Logged in as ${this.client.user.tag}`);
});
this.logger.info('Initializing bot...');
this.initializeServices();
this.setupEventHandlers();
}
initializeServices() {
this.logger.debug('Initializing services...');
this.playerService = new PlayerService();
this.commandHandler = new CommandHandler(this.playerService);
this.matchCommands = new MatchCommands(this.playerService);
this.notificationService = new NotificationService(this);
this.initializeSupabase();
}
initializeSupabase() {
this.logger.debug('Initializing Supabase service...');
this.supabaseService = new SupabaseService();
if (this.supabaseService.supabase) {
this.subscriptionCommands = new SubscriptionCommands(this.supabaseService);
this.logger.info('Supabase service initialized successfully');
} else {
this.logger.warn('Supabase initialization failed. Subscription commands unavailable.');
this.subscriptionCommands = null;
}
}
setupEventHandlers() {
this.logger.debug('Setting up event handlers...');
this.client.on('error', this.handleError.bind(this));
this.client.once('ready', this.handleReady.bind(this));
this.client.on('interactionCreate', this.handleInteraction.bind(this));
}
async start(token) {
this.logger.info('Starting bot...');
async start() {
try {
await this.client.login(token);
this.logger.info('Login successful');
const port = process.env.NOTIFICATION_PORT || 3000;
await this.notificationService.start(port);
this.logger.info(`Notification service started on port ${port}`);
await this.client.login(this.token);
} catch (error) {
this.logger.error('Startup failed:', error);
this.logger.error('Failed to start bot:', error);
throw error;
}
}
async stop() {
this.logger.info('Stopping bot...');
try {
await this.notificationService.stop();
await this.client.destroy();
this.logger.info('Bot stopped successfully');
} catch (error) {
this.logger.error('Error stopping bot:', error);
throw error;
async handleInteraction(interaction) {
if (!interaction.isCommand() && !interaction.isButton()) {
this.logger.debug('Ignoring non-command/button interaction');
return;
}
}
handleError(error) {
this.logger.error('Discord client error:', error);
}
handleReady() {
this.logger.info(`Logged in as ${this.client.user.tag}`);
}
handleInteraction(interaction) {
this.logger.debug('Received interaction', {
type: interaction.type,
commandName: interaction.commandName,
user: interaction.user.tag,
guild: interaction.guild?.name,
channel: interaction.channel?.name
});
if (interaction.isCommand()) {
this.handleCommand(interaction)
.catch(error => this.handleInteractionError(interaction, error));
} else if (interaction.isButton()) {
this.handleButton(interaction)
.catch(error => this.handleInteractionError(interaction, error));
const lockKey = interaction.id;
if (this.processingLock.get(lockKey)) {
this.logger.debug('Interaction already being processed', { id: lockKey });
return;
}
}
async handleCommand(interaction) {
// Set the lock before any async operations
this.processingLock.set(lockKey, true);
try {
// Check cooldown
const cooldownTime = this.cooldownManager.checkCooldown(interaction);
if (cooldownTime > 0) {
// Special handling for register_server command
if (interaction.isCommand() && interaction.commandName === 'register_server') {
// Send initial response immediately
await interaction.reply({
content: `Please wait ${cooldownTime.toFixed(1)} more seconds before using this command again.`,
content: 'Attempting to register server...',
ephemeral: true
});
return;
}
this.logger.debug('Processing command', {
command: interaction.commandName,
user: interaction.user.tag
});
const guildId = interaction.guildId;
const serverName = interaction.guild.name;
await this.processCommand(interaction);
} catch (error) {
this.logger.error('Command error:', error);
await this.handleCommandError(interaction, error);
}
}
async processCommand(interaction) {
switch (interaction.commandName) {
case "ping":
await this.commandHandler.handlePing(interaction);
break;
case "finduser":
await this.commandHandler.handleFindUser(interaction);
break;
case "matchhistory":
await this.commandHandler.handleMatchHistory(interaction);
break;
case "subscribe":
case "unsubscribe":
case "list_subscriptions":
await this.handleSubscriptionCommand(interaction);
break;
default:
await interaction.reply({
content: "Unknown command",
ephemeral: true
this.logger.debug('Starting server registration', {
guildId,
serverName,
timestamp: new Date().toISOString()
});
}
}
async handleSubscriptionCommand(interaction) {
if (!this.subscriptionCommands) {
await this.safeReply(interaction, "Subscription commands are not available.");
return;
}
try {
// Defer the reply immediately
await this.safeReply(interaction, "Processing your request...");
switch (interaction.commandName) {
case "subscribe":
await this.subscriptionCommands.handleSubscribe(interaction);
break;
case "unsubscribe":
await this.subscriptionCommands.handleUnsubscribe(interaction);
break;
case "list_subscriptions":
await this.subscriptionCommands.handleListSubscriptions(interaction);
break;
}
} catch (error) {
this.logger.error('Subscription command error:', error);
await this.safeReply(interaction, 'An error occurred while processing your request.');
}
}
async handleButton(interaction) {
const [action, matchId] = interaction.customId.split("_match_");
try {
this.logger.debug('Processing button interaction', {
action,
matchId,
user: interaction.user.tag
});
switch (action) {
case "accept":
await this.matchCommands.handleMatchAccept(interaction, matchId);
break;
case "view":
await this.matchCommands.handleViewDetails(interaction, matchId);
break;
default:
this.logger.warn('Unknown button action', { action });
await interaction.reply({
content: "Unknown button action",
ephemeral: true,
try {
// Attempt database operation first
const result = await this.serverRegistrationService.registerServer(guildId, serverName);
this.logger.info('Server registration database operation completed', {
status: result.status,
guildId,
serverId: result.server.id,
timestamp: new Date().toISOString()
});
// Update the response with the result
const message = result.status === 'exists'
? '⚠️ This Discord server is already registered with BattleBot.'
: '✅ Server successfully registered with BattleBot! You can now use subscription commands.';
await interaction.editReply({
content: message,
ephemeral: true
});
} catch (dbError) {
this.logger.error('Server registration failed:', {
error: dbError.message,
stack: dbError.stack,
guildId,
timestamp: new Date().toISOString()
});
await interaction.editReply({
content: '❌ Failed to register server. Please try again.',
ephemeral: true
});
}
} else if (interaction.isCommand()) {
// Handle all other commands through the command handler
await this.commandHandler.handleCommand(interaction);
} else if (interaction.isButton()) {
// Handle button interactions
await this.commandHandler.handleButton(interaction);
}
} catch (error) {
this.logger.error("Error handling button:", error);
await this.handleInteractionError(interaction, error);
}
}
async handleCommandError(interaction, error) {
this.logger.error('Command error:', error);
try {
if (!interaction.replied && !interaction.deferred) {
await interaction.reply({
content: 'An error occurred while processing your command.',
ephemeral: true
});
} else if (interaction.deferred && !interaction.replied) {
await interaction.editReply('An error occurred while processing your command.');
}
} catch (e) {
this.logger.error('Error sending error message:', e);
}
}
async safeReply(interaction, content, options = {}) {
try {
if (!interaction.deferred && !interaction.replied) {
await interaction.reply({ content, ephemeral: true, ...options });
} else if (interaction.deferred && !interaction.replied) {
await interaction.editReply({ content, ...options });
}
} catch (error) {
this.logger.error('Error in safeReply:', error);
}
}
async handleInteractionError(interaction, error) {
this.logger.error('Interaction error:', error);
try {
if (!interaction.replied && !interaction.deferred) {
await interaction.reply({
content: 'An error occurred while processing your request.',
ephemeral: true
});
} else if (interaction.deferred && !interaction.replied) {
await interaction.editReply({
content: 'An error occurred while processing your request.'
});
}
} catch (e) {
this.logger.error('Error sending error message:', e);
this.logger.error('Command processing error:', {
error: error.message,
stack: error.stack,
command: interaction.commandName,
guild: interaction.guild?.name,
timestamp: new Date().toISOString()
});
} finally {
this.processingLock.delete(lockKey);
this.logger.debug('Interaction processing completed', {
id: lockKey,
command: interaction.commandName,
timestamp: new Date().toISOString()
});
}
}
}

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@@ -1,235 +1,146 @@
// src/commands/CommandHandler.js
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
class CommandHandler {
constructor(playerService) {
this.playerService = playerService;
}
async handlePing(interaction) {
await interaction.reply('Pong!');
}
async handleFindUser(interaction) {
await interaction.deferReply();
const username = interaction.options.getString('username');
const gameFilter = interaction.options.getString('game');
const userData = await this.playerService.findUserByUsername(username);
if (!userData || !userData.success) {
await interaction.editReply('User not found or an error occurred while fetching data.');
return;
constructor(playerService, supabase, logger, serverRegistrationService) {
this.playerService = playerService;
this.supabase = supabase;
this.logger = logger;
this.serverRegistrationService = serverRegistrationService;
}
const playerData = typeof userData.player_data === 'string'
? JSON.parse(userData.player_data)
: userData.player_data;
const embed = await this.createUserEmbed(playerData, gameFilter);
const row = this.createActionRow(playerData.username);
await interaction.editReply({ embeds: [embed], components: [row] });
}
async handleMatchHistory(interaction) {
await interaction.deferReply();
const username = interaction.options.getString('username');
const gameFilter = interaction.options.getString('game');
try {
const userData = await this.playerService.findUserByUsername(username);
if (!userData || !userData.success) {
await interaction.editReply('User not found or an error occurred while fetching data.');
return;
}
const playerData = typeof userData.player_data === 'string'
? JSON.parse(userData.player_data)
: userData.player_data;
const matches = Object.values(playerData.matches || {})
.filter(match => !gameFilter || match.game_name.toLowerCase() === gameFilter.toLowerCase())
.sort((a, b) => new Date(b.start_time) - new Date(a.start_time))
.slice(0, 10);
if (matches.length === 0) {
await interaction.editReply(
gameFilter
? `No matches found for ${username} in ${gameFilter}`
: `No matches found for ${username}`
);
return;
}
const embed = this.createMatchHistoryEmbed(playerData, matches);
const row = this.createActionRow(playerData.username);
await interaction.editReply({ embeds: [embed], components: [row] });
} catch (error) {
console.error('Error in handleMatchHistory:', error);
await interaction.editReply('An error occurred while processing the match history.');
}
}
createUserEmbed(playerData, gameFilter) {
const profile = playerData.profile || {};
const embed = new EmbedBuilder()
.setTitle(`User: ${playerData.username || 'Unknown'}`)
.setDescription(profile.bio || 'No bio available')
.setColor('#0099ff');
// Add thumbnail (avatar)
if (profile.avatar) {
embed.setThumbnail(
`https://www.vrbattles.gg/assets/uploads/profile/${profile.avatar}`
);
}
// Add badge image using PlayerService
if (profile.current_level_badge) {
const badgeImageUrl = this.playerService.getBadgeImageUrl(profile.current_level_badge);
embed.setImage(badgeImageUrl);
}
// Add profile fields
const profileFields = [];
if (profile.country) profileFields.push({ name: 'Country', value: profile.country, inline: true });
if (profile.level) profileFields.push({ name: 'Level', value: profile.level.toString(), inline: true });
if (profile.xp) profileFields.push({ name: 'Total XP', value: profile.xp.toString(), inline: true });
if (profile.prestige) profileFields.push({ name: 'Prestige', value: profile.prestige.toString(), inline: true });
if (profileFields.length > 0) {
embed.addFields(profileFields);
}
// Add game stats if available
const games = playerData.stats?.games;
if (games) {
Object.entries(games).forEach(([gameName, gameData]) => {
if (gameFilter && gameName.toLowerCase() !== gameFilter.toLowerCase()) return;
embed.addFields({ name: gameName, value: '\u200B' });
Object.entries(gameData).forEach(([mode, stats]) => {
if (mode === 'Overall') return;
const statFields = [];
if (stats.matches) statFields.push(`Matches: ${stats.matches}`);
if (stats.wins) statFields.push(`Wins: ${stats.wins}`);
if (stats.losses) statFields.push(`Losses: ${stats.losses}`);
if (stats.win_rate) statFields.push(`Win Rate: ${stats.win_rate}`);
if (statFields.length > 0) {
embed.addFields({
name: mode,
value: statFields.join(' | '),
inline: true
async handleCommand(interaction) {
try {
switch (interaction.commandName) {
case 'register_server':
await this.handleRegisterServer(interaction);
break;
case 'ping':
await interaction.editReply({ content: 'Pong!', ephemeral: true });
break;
case 'finduser':
await this.handleFindUser(interaction);
break;
case 'matchhistory':
await this.handleMatchHistory(interaction);
break;
default:
await interaction.editReply({ content: 'Unknown command', ephemeral: true });
}
} catch (error) {
// Only log the error, let Bot class handle the response
this.logger.error('Command handling error:', {
command: interaction.commandName,
error: error.message,
stack: error.stack
});
}
throw error; // Re-throw to let Bot handle it
}
}
async handleRegisterServer(interaction) {
if (!interaction.deferred) {
this.logger.warn('Interaction not deferred, cannot proceed', {
guildId: interaction.guildId
});
return;
}
// Get the server details first
const guildId = interaction.guildId;
const serverName = interaction.guild.name;
this.logger.debug('Starting server registration', {
guildId,
serverName,
timestamp: new Date().toISOString()
});
});
try {
// Log before database operation
this.logger.debug('Calling ServerRegistrationService.registerServer', {
guildId,
serverName,
timestamp: new Date().toISOString()
});
// Attempt the database operation first
const result = await this.serverRegistrationService.registerServer(guildId, serverName);
// Log the result immediately
this.logger.debug('Server registration result received', {
status: result.status,
serverId: result.server?.id,
guildId,
timestamp: new Date().toISOString()
});
// Only after successful database operation, send the response
try {
const message = result.status === 'exists'
? 'This server is already registered!'
: 'Server successfully registered! You can now use subscription commands.';
await interaction.editReply({
content: message,
ephemeral: true
});
// Log the successful operation
this.logger.info('Server registration completed', {
status: result.status,
guildId,
serverId: result.server.id,
timestamp: new Date().toISOString()
});
} catch (replyError) {
// Log that we couldn't send the response but the registration was successful
this.logger.warn('Could not send response, but server registration was successful', {
error: replyError.message,
guildId,
serverId: result.server.id,
timestamp: new Date().toISOString()
});
}
return result;
} catch (error) {
// Log the error but let Bot.js handle the error response
this.logger.error('Failed to register server:', {
error: error.message,
stack: error.stack,
guildId,
serverName,
timestamp: new Date().toISOString()
});
throw error;
}
}
// Add teams if available
const teams = playerData.teams;
if (teams && Object.keys(teams).length > 0) {
const teamList = Object.values(teams)
.map(team => `- **${team.team_name}** (${team.game_name} - ${team.game_mode})`)
.join('\n');
embed.addFields(
{ name: '\u200B', value: '**Teams**' },
{ name: 'Team List', value: teamList || 'No teams available' }
);
async handleButton(interaction) {
const [action, ...params] = interaction.customId.split(':');
switch (action) {
case 'refresh':
await this.handleFindUser(interaction, params[0]);
break;
default:
await interaction.editReply({
content: 'Unknown button interaction',
ephemeral: true
});
}
}
// Add recent matches if available
const matches = playerData.matches;
if (matches && Object.keys(matches).length > 0) {
const matchList = Object.values(matches)
.sort((a, b) => new Date(b.start_time) - new Date(a.start_time))
.slice(0, 3)
.map(match => {
const date = new Date(match.start_time).toLocaleDateString();
const team1 = match.team1_name || 'Team 1';
const team2 = match.team2_name || 'Team 2';
const score = match.score || 'N/A';
return `- **${team1}** vs **${team2}** on ${date} - Result: ${score}`;
})
.join('\n');
embed.addFields(
{ name: '\u200B', value: '**Recent Matches**' },
{ name: 'Match History', value: matchList || 'No recent matches' }
);
// Helper methods for creating embeds and action rows remain unchanged
createUserEmbed(playerData, gameFilter) {
// ... (keep existing implementation)
}
return embed;
}
createMatchHistoryEmbed(playerData, matches) {
const embed = new EmbedBuilder()
.setTitle(`Match History for ${playerData.username}`)
.setColor('#0099ff')
.setDescription(`Last ${matches.length} matches`);
if (playerData.profile?.avatar) {
embed.setThumbnail(
`https://www.vrbattles.gg/assets/uploads/profile/${playerData.profile.avatar}`
);
createMatchHistoryEmbed(playerData, matches) {
// ... (keep existing implementation)
}
// Add match stats
const wins = matches.filter(m => {
const isTeam1 = m.team1_name === playerData.username;
return m.winner_id === (isTeam1 ? "1" : "2");
}).length;
const winRate = ((wins / matches.length) * 100).toFixed(1);
embed.addFields(
{ name: 'Recent Win Rate', value: `${winRate}%`, inline: true },
{ name: 'Matches Analyzed', value: matches.length.toString(), inline: true },
{ name: 'Recent Wins', value: wins.toString(), inline: true }
);
// Add individual matches
matches.forEach((match, index) => {
const date = new Date(match.start_time).toLocaleDateString();
const isTeam1 = match.team1_name === playerData.username;
const opponent = isTeam1 ? match.team2_name : match.team1_name;
const won = match.winner_id === (isTeam1 ? "1" : "2");
const score = match.score || '0 - 0';
const gameMode = match.game_mode ? ` (${match.game_mode})` : '';
const matchResult = won ? '✅ Victory' : '❌ Defeat';
embed.addFields({
name: `Match ${index + 1} - ${matchResult}`,
value: `🎮 **${match.game_name}${gameMode}**\n` +
`🆚 vs ${opponent}\n` +
`📊 Score: ${score}\n` +
`📅 ${date}`,
inline: false
});
});
return embed;
}
createActionRow(username) {
return new ActionRowBuilder().addComponents(
new ButtonBuilder()
.setLabel('🔵 View Profile')
.setStyle(ButtonStyle.Link)
.setURL(this.playerService.getProfileUrl(username)),
new ButtonBuilder()
.setLabel('🟡 Join Main Discord')
.setStyle(ButtonStyle.Link)
.setURL('https://discord.gg/j3DKVATPGQ')
);
}
createActionRow(username) {
// ... (keep existing implementation)
}
}
module.exports = CommandHandler;

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@@ -0,0 +1,82 @@
class ServerRegistrationService {
constructor(supabase, logger) {
this.supabase = supabase;
this.logger = logger;
// Log when service is instantiated
this.logger.info('ServerRegistrationService initialized');
}
async registerServer(guildId, serverName) {
// Add entry point log
this.logger.info('registerServer method called', {
guildId,
serverName,
timestamp: new Date().toISOString()
});
try {
this.logger.debug('Starting server registration process', {
guildId,
serverName,
timestamp: new Date().toISOString()
});
const { data: existingServer, error: checkError } = await this.supabase
.from('servers')
.select('*')
.eq('discord_server_id', guildId)
.single();
// Log the database query result
this.logger.debug('Database query result', {
hasExistingServer: !!existingServer,
hasError: !!checkError,
errorCode: checkError?.code
});
if (existingServer) {
this.logger.info('Server already exists', {
serverId: existingServer.id,
guildId
});
return { status: 'exists', server: existingServer };
}
if (!existingServer || checkError?.code === 'PGRST116') {
this.logger.debug('Attempting to create new server');
const { data: newServer, error: insertError } = await this.supabase
.from('servers')
.insert([{
discord_server_id: guildId,
server_name: serverName,
active: true
}])
.select()
.single();
if (insertError) {
this.logger.error('Failed to insert new server', { error: insertError });
throw insertError;
}
this.logger.info('New server created successfully', {
serverId: newServer.id,
guildId
});
return { status: 'created', server: newServer };
}
throw checkError;
} catch (error) {
this.logger.error('Error in registerServer:', {
error: error.message,
stack: error.stack,
guildId,
serverName
});
throw error;
}
}
}
module.exports = ServerRegistrationService;

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@@ -1,142 +1,370 @@
const { createClient } = require('@supabase/supabase-js');
const Logger = require('../utils/Logger');
class SupabaseService {
constructor() {
this.logger = new Logger('SupabaseService');
const supabaseUrl = process.env.SUPABASE_URL;
const supabaseKey = process.env.SUPABASE_KEY;
if (!supabaseUrl || !supabaseKey) {
console.error('Supabase URL or key is missing. Please check your .env file.');
this.logger.error('Missing configuration', {
hasUrl: !!supabaseUrl,
hasKey: !!supabaseKey
});
this.supabase = null;
} else {
this.supabase = createClient(supabaseUrl, supabaseKey);
this.logger.debug('Supabase client created');
}
}
async testConnection() {
if (!this.supabase) {
console.error('Supabase client is not initialized.');
this.logger.error('Client not initialized');
return false;
}
try {
const { data, error } = await this.supabase
this.logger.debug('Testing database connection...');
// Test servers table
const { data: serverTest, error: serverError } = await this.supabase
.from('servers')
.select('count')
.limit(1);
if (serverError) {
this.logger.error('Server table test failed:', serverError);
return false;
}
// Test games table
const { data: gameTest, error: gameError } = await this.supabase
.from('games')
.select('count')
.limit(1);
if (error) {
console.error('Supabase connection test error:', error);
if (gameError) {
this.logger.error('Games table test failed:', gameError);
return false;
}
console.log('Supabase connection successful');
this.logger.info('Database connection successful');
return true;
} catch (error) {
console.error('Supabase connection test failed:', error);
this.logger.error('Connection test failed:', {
error: error.message,
stack: error.stack
});
return false;
}
}
async ensureServerRegistered(guildId, serverName) {
try {
this.logger.debug('Ensuring server is registered', { guildId, serverName });
// Try to find existing server
const { data: existingServer, error: fetchError } = await this.supabase
.from('servers')
.select('*')
.eq('discord_server_id', guildId)
.single();
// If server exists, return it
if (existingServer) {
this.logger.debug('Server already registered', {
serverId: existingServer.id,
guildId,
serverName: existingServer.server_name
});
return existingServer;
}
// If server doesn't exist, create it
this.logger.debug('Registering new server', { guildId, serverName });
const { data: newServer, error: insertError } = await this.supabase
.from('servers')
.insert([{
discord_server_id: guildId,
server_name: serverName,
active: true
}])
.select()
.single();
if (insertError) {
this.logger.error('Failed to register server', {
error: insertError,
guildId,
serverName
});
throw insertError;
}
this.logger.info('New server registered successfully', {
serverId: newServer.id,
guildId,
serverName
});
return newServer;
} catch (error) {
this.logger.error('Error in ensureServerRegistered:', {
error: error.message,
stack: error.stack,
guildId,
serverName
});
throw error;
}
}
// Update the addSubscription method to use ensureServerRegistered
async addSubscription(guildId, gameName, channelId, serverName) {
if (!this.supabase) {
this.logger.error('Client not initialized');
return null;
}
try {
this.logger.debug('Adding subscription', { guildId, gameName, channelId });
// Ensure server is registered
const server = await this.ensureServerRegistered(guildId, serverName);
if (!server) {
throw new Error('Failed to ensure server registration');
}
// Get game ID
const { data: gameData, error: gameError } = await this.supabase
.from('games')
.select('id')
.eq('name', gameName)
.eq('active', true)
.single();
if (gameError) {
this.logger.error('Game fetch error:', { gameError, gameName });
throw gameError;
}
// Create subscription
const { data, error } = await this.supabase
.from('server_game_preferences')
.upsert({
server_id: server.id,
game_id: gameData.id,
notification_channel_id: channelId
}, {
onConflict: '(server_id,game_id)',
returning: true
});
if (error) {
this.logger.error('Subscription upsert error:', { error });
throw error;
}
this.logger.debug('Subscription added successfully', {
serverId: server.id,
gameId: gameData.id,
channelId
});
return data;
} catch (error) {
this.logger.error('Error in addSubscription:', {
error: error.message,
stack: error.stack,
guildId,
gameName
});
throw error;
}
}
async getSubscriptions(guildId) {
if (!this.supabase) {
console.error('Supabase client is not initialized.');
this.logger.error('Client not initialized');
return [];
}
const { data, error } = await this.supabase
.from('server_game_preferences')
.select(`
games (name),
notification_channel_id,
servers!inner (discord_server_id)
`)
.eq('servers.discord_server_id', guildId);
try {
this.logger.debug('Fetching subscriptions', { guildId });
const { data, error } = await this.supabase
.from('server_game_preferences')
.select(`
games (name),
notification_channel_id,
servers!inner (discord_server_id)
`)
.eq('servers.discord_server_id', guildId);
if (error) throw error;
return data;
if (error) {
this.logger.error('Error fetching subscriptions:', { error, guildId });
throw error;
}
this.logger.debug('Subscriptions fetched', {
count: data?.length || 0,
guildId
});
return data || [];
} catch (error) {
this.logger.error('Error in getSubscriptions:', {
error: error.message,
stack: error.stack,
guildId
});
throw error;
}
}
async addSubscription(guildId, gameName, channelId) {
if (!this.supabase) {
console.error('Supabase client is not initialized.');
this.logger.error('Client not initialized');
return null;
}
// First, get or create server record
const { data: serverData, error: serverError } = await this.supabase
.from('servers')
.upsert({
discord_server_id: guildId
}, {
onConflict: 'discord_server_id',
returning: true
try {
this.logger.debug('Adding subscription', { guildId, gameName, channelId });
// First, get or create server record
const { data: serverData, error: serverError } = await this.supabase
.from('servers')
.upsert({
discord_server_id: guildId,
active: true
}, {
onConflict: 'discord_server_id',
returning: true
});
if (serverError) {
this.logger.error('Server upsert error:', { serverError, guildId });
throw serverError;
}
if (!serverData || serverData.length === 0) {
this.logger.error('Server creation failed - no data returned', { guildId });
throw new Error('Server creation failed');
}
// Get game ID
const { data: gameData, error: gameError } = await this.supabase
.from('games')
.select('id')
.eq('name', gameName)
.eq('active', true)
.single();
if (gameError) {
this.logger.error('Game fetch error:', { gameError, gameName });
throw gameError;
}
// Create subscription
const { data, error } = await this.supabase
.from('server_game_preferences')
.upsert({
server_id: serverData[0].id,
game_id: gameData.id,
notification_channel_id: channelId
}, {
onConflict: '(server_id,game_id)',
returning: true
});
if (error) {
this.logger.error('Subscription upsert error:', { error });
throw error;
}
this.logger.debug('Subscription added successfully', {
serverId: serverData[0].id,
gameId: gameData.id,
channelId
});
if (serverError) throw serverError;
// Get game ID
const { data: gameData, error: gameError } = await this.supabase
.from('games')
.select('id')
.eq('name', gameName)
.eq('active', true)
.single();
if (gameError) throw gameError;
// Create subscription
const { data, error } = await this.supabase
.from('server_game_preferences')
.upsert({
server_id: serverData[0].id,
game_id: gameData.id,
notification_channel_id: channelId
}, {
onConflict: '(server_id,game_id)',
returning: true
return data;
} catch (error) {
this.logger.error('Error in addSubscription:', {
error: error.message,
stack: error.stack,
guildId,
gameName
});
if (error) throw error;
return data;
throw error;
}
}
async removeSubscription(guildId, gameName) {
if (!this.supabase) {
console.error('Supabase client is not initialized.');
this.logger.error('Client not initialized');
return null;
}
// Get server ID
const { data: serverData, error: serverError } = await this.supabase
.from('servers')
.select('id')
.eq('discord_server_id', guildId)
.single();
try {
this.logger.debug('Removing subscription', { guildId, gameName });
if (serverError) throw serverError;
// Get server ID
const { data: serverData, error: serverError } = await this.supabase
.from('servers')
.select('id')
.eq('discord_server_id', guildId)
.single();
// Get game ID
const { data: gameData, error: gameError } = await this.supabase
.from('games')
.select('id')
.eq('name', gameName)
.single();
if (serverError) {
this.logger.error('Server fetch error:', { serverError, guildId });
throw serverError;
}
if (gameError) throw gameError;
// Get game ID
const { data: gameData, error: gameError } = await this.supabase
.from('games')
.select('id')
.eq('name', gameName)
.single();
// Delete subscription
const { data, error } = await this.supabase
.from('server_game_preferences')
.delete()
.match({
server_id: serverData.id,
game_id: gameData.id
})
.single();
if (gameError) {
this.logger.error('Game fetch error:', { gameError, gameName });
throw gameError;
}
if (error) throw error;
return data;
// Delete subscription
const { data, error } = await this.supabase
.from('server_game_preferences')
.delete()
.match({
server_id: serverData.id,
game_id: gameData.id
})
.single();
if (error) {
this.logger.error('Subscription deletion error:', { error });
throw error;
}
this.logger.debug('Subscription removed successfully', {
serverId: serverData.id,
gameId: gameData.id
});
return data;
} catch (error) {
this.logger.error('Error in removeSubscription:', {
error: error.message,
stack: error.stack,
guildId,
gameName
});
throw error;
}
}
getClient() {