all commands and buttons are working
This commit is contained in:
@@ -35,6 +35,7 @@ const commands = [
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new SlashCommandBuilder()
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.setName("subscribe")
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.setDescription("Subscribe to game notifications")
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.setDefaultMemberPermissions(PermissionFlagsBits.Administrator)
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.addStringOption((option) =>
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option
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.setName("game")
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@@ -60,6 +61,7 @@ const commands = [
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new SlashCommandBuilder()
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.setName("unsubscribe")
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.setDescription("Unsubscribe from game notifications")
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.setDefaultMemberPermissions(PermissionFlagsBits.Administrator)
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.addStringOption((option) =>
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option
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.setName("game")
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@@ -82,10 +84,11 @@ const commands = [
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.setDefaultMemberPermissions(PermissionFlagsBits.Administrator),
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new SlashCommandBuilder()
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.setName("list_subscriptions")
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.setDescription("List all game subscriptions for this server"),
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.setDescription("List all game subscriptions for this server")
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.setDefaultMemberPermissions(PermissionFlagsBits.Administrator),
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];
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const rest = new REST({ version: "10" }).setToken(process.env.BOT_TOKEN);
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const rest = new REST({ version: "10" }).setToken(process.env.DISCORD_TOKEN);
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(async () => {
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try {
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85
src/Bot.js
85
src/Bot.js
@@ -22,17 +22,17 @@ class Bot {
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// Initialize services
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this.playerService = new PlayerService(logger);
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this.serverRegistrationService = new ServerRegistrationService(supabase, logger);
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this.subscriptionCommands = new SubscriptionCommands(supabase, logger);
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// Initialize command handlers
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this.commandHandler = new CommandHandler(
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this.playerService,
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this.supabase,
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this.logger,
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this.serverRegistrationService
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this.serverRegistrationService,
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this.subscriptionCommands
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);
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this.subscriptionCommands = new SubscriptionCommands(supabase, logger);
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// Setup event handlers
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this.client.on('ready', () => {
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this.logger.info(`Logged in as ${this.client.user.tag}`);
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@@ -62,66 +62,24 @@ class Bot {
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return;
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}
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// Set the lock before any async operations
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this.processingLock.set(lockKey, true);
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try {
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// Special handling for register_server command
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if (interaction.isCommand() && interaction.commandName === 'register_server') {
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// Send initial response immediately
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await interaction.reply({
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content: 'Attempting to register server...',
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ephemeral: true
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});
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if (interaction.isCommand()) {
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// Send immediate acknowledgment
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await interaction.deferReply({ ephemeral: true });
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const guildId = interaction.guildId;
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const serverName = interaction.guild.name;
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this.logger.debug('Starting server registration', {
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guildId,
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serverName,
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// Process command asynchronously
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this.logger.debug('Processing command', {
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command: interaction.commandName,
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guild: interaction.guild?.name,
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timestamp: new Date().toISOString()
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});
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try {
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// Attempt database operation first
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const result = await this.serverRegistrationService.registerServer(guildId, serverName);
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this.logger.info('Server registration database operation completed', {
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status: result.status,
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guildId,
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serverId: result.server.id,
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timestamp: new Date().toISOString()
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});
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// Update the response with the result
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const message = result.status === 'exists'
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? '⚠️ This Discord server is already registered with BattleBot.'
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: '✅ Server successfully registered with BattleBot! You can now use subscription commands.';
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await interaction.editReply({
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content: message,
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ephemeral: true
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});
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} catch (dbError) {
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this.logger.error('Server registration failed:', {
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error: dbError.message,
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stack: dbError.stack,
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guildId,
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timestamp: new Date().toISOString()
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});
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await interaction.editReply({
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content: '❌ Failed to register server. Please try again.',
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ephemeral: true
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});
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}
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} else if (interaction.isCommand()) {
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// Handle all other commands through the command handler
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await this.commandHandler.handleCommand(interaction);
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} else if (interaction.isButton()) {
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// Handle button interactions
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// For buttons, we'll still use deferUpdate to show the loading state
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await interaction.deferUpdate();
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await this.commandHandler.handleButton(interaction);
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}
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} catch (error) {
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@@ -129,16 +87,21 @@ class Bot {
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error: error.message,
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stack: error.stack,
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command: interaction.commandName,
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guild: interaction.guild?.name,
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timestamp: new Date().toISOString()
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guild: interaction.guild?.name
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});
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try {
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if (!interaction.replied) {
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await interaction.editReply({
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content: '❌ An error occurred while processing your request.',
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ephemeral: true
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});
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}
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} catch (replyError) {
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this.logger.error('Failed to send error response:', replyError);
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}
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} finally {
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this.processingLock.delete(lockKey);
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this.logger.debug('Interaction processing completed', {
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id: lockKey,
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command: interaction.commandName,
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timestamp: new Date().toISOString()
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});
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}
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}
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}
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@@ -1,9 +1,13 @@
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const { ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
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const EmbedBuilders = require('../utils/EmbedBuilders');
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class CommandHandler {
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constructor(playerService, supabase, logger, serverRegistrationService) {
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constructor(playerService, supabase, logger, serverRegistrationService, subscriptionCommands) {
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this.playerService = playerService;
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this.supabase = supabase;
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this.logger = logger;
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this.serverRegistrationService = serverRegistrationService;
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this.subscriptionCommands = subscriptionCommands;
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}
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async handleCommand(interaction) {
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@@ -21,29 +25,53 @@ class CommandHandler {
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case 'matchhistory':
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await this.handleMatchHistory(interaction);
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break;
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case 'subscribe':
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await this.subscriptionCommands.handleSubscribe(interaction);
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break;
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case 'unsubscribe':
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await this.subscriptionCommands.handleUnsubscribe(interaction);
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break;
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case 'list_subscriptions':
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await this.subscriptionCommands.handleListSubscriptions(interaction);
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break;
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default:
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await interaction.editReply({ content: 'Unknown command', ephemeral: true });
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await interaction.editReply({
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content: '❌ Unknown command',
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ephemeral: true
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});
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}
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} catch (error) {
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// Only log the error, let Bot class handle the response
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this.logger.error('Command handling error:', {
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command: interaction.commandName,
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error: error.message,
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stack: error.stack
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});
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throw error; // Re-throw to let Bot handle it
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try {
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await interaction.editReply({
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content: '❌ An error occurred while processing your command.',
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ephemeral: true
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});
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} catch (followUpError) {
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this.logger.error('Failed to send error response:', {
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error: followUpError.message,
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originalError: error.message
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});
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}
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}
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}
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async handleRegisterServer(interaction) {
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if (!interaction.deferred) {
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this.logger.warn('Interaction not deferred, cannot proceed', {
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guildId: interaction.guildId
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try {
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// Check for admin permissions
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if (!interaction.member.permissions.has('ADMINISTRATOR')) {
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await interaction.editReply({
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content: '❌ You need administrator permissions to register this server.',
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ephemeral: true
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});
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return;
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}
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// Get the server details first
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const guildId = interaction.guildId;
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const serverName = interaction.guild.name;
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@@ -53,18 +81,10 @@ class CommandHandler {
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timestamp: new Date().toISOString()
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});
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try {
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// Log before database operation
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this.logger.debug('Calling ServerRegistrationService.registerServer', {
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guildId,
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serverName,
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timestamp: new Date().toISOString()
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});
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// Attempt the database operation first
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// Attempt the database operation
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const result = await this.serverRegistrationService.registerServer(guildId, serverName);
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// Log the result immediately
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// Log the result
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this.logger.debug('Server registration result received', {
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status: result.status,
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serverId: result.server?.id,
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@@ -72,11 +92,21 @@ class CommandHandler {
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timestamp: new Date().toISOString()
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});
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// Only after successful database operation, send the response
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try {
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const message = result.status === 'exists'
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? 'This server is already registered!'
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: 'Server successfully registered! You can now use subscription commands.';
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// Prepare response message based on status
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let message;
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switch (result.status) {
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case 'created':
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message = '✅ Server successfully registered! You can now use subscription commands.';
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break;
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case 'updated':
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message = '✅ Server information has been updated!';
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break;
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case 'exists':
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message = '✅ This server is already registered and ready to use subscription commands!';
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break;
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default:
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message = '❌ An unexpected error occurred during registration.';
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}
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await interaction.editReply({
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content: message,
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@@ -90,56 +120,118 @@ class CommandHandler {
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serverId: result.server.id,
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timestamp: new Date().toISOString()
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});
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} catch (replyError) {
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// Log that we couldn't send the response but the registration was successful
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this.logger.warn('Could not send response, but server registration was successful', {
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error: replyError.message,
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guildId,
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serverId: result.server.id,
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timestamp: new Date().toISOString()
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});
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}
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return result;
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} catch (error) {
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// Log the error but let Bot.js handle the error response
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this.logger.error('Failed to register server:', {
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this.logger.error('Error in handleRegisterServer:', {
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error: error.message,
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stack: error.stack,
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guildId,
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serverName,
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guildId: interaction.guildId,
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serverName: interaction.guild?.name
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});
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// Send error message to user
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const errorMessage = error.message === 'Invalid guildId provided' || error.message === 'Invalid serverName provided'
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? '❌ Invalid server information provided.'
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: '❌ An error occurred while registering the server. Please try again later.';
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await interaction.editReply({
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content: errorMessage,
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ephemeral: true
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});
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throw error;
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}
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}
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async handleFindUser(interaction) {
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try {
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const username = interaction.options.getString('username');
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const gameFilter = interaction.options.getString('game');
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const userData = await this.playerService.findUserByUsername(username);
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if (!userData || !userData.success) {
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await interaction.editReply({
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content: '❌ User not found or an error occurred while fetching data.',
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ephemeral: true
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});
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return;
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}
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const playerData = typeof userData.player_data === 'string'
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? JSON.parse(userData.player_data)
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: userData.player_data;
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const embed = EmbedBuilders.createUserEmbed(playerData, gameFilter, this.playerService);
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const row = this.createActionRow(playerData.username);
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await interaction.editReply({
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embeds: [embed],
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components: [row],
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ephemeral: true
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});
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} catch (error) {
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this.logger.error('Error in handleFindUser:', {
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error: error.message,
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username: interaction.options.getString('username'),
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timestamp: new Date().toISOString()
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});
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throw error;
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}
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}
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async handleButton(interaction) {
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const [action, ...params] = interaction.customId.split(':');
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async handleMatchHistory(interaction) {
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try {
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const username = interaction.options.getString('username');
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const gameFilter = interaction.options.getString('game');
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switch (action) {
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case 'refresh':
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await this.handleFindUser(interaction, params[0]);
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break;
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default:
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const userData = await this.playerService.findUserByUsername(username);
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if (!userData || !userData.success) {
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await interaction.editReply({
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content: 'Unknown button interaction',
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content: '❌ User not found or an error occurred while fetching data.',
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ephemeral: true
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});
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}
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return;
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}
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// Helper methods for creating embeds and action rows remain unchanged
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createUserEmbed(playerData, gameFilter) {
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// ... (keep existing implementation)
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}
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const playerData = typeof userData.player_data === 'string'
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? JSON.parse(userData.player_data)
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: userData.player_data;
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createMatchHistoryEmbed(playerData, matches) {
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// ... (keep existing implementation)
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// Extract matches from player data
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const matches = Object.values(playerData.matches || {})
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.filter(match => !gameFilter || match.game_name.toLowerCase() === gameFilter.toLowerCase())
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.sort((a, b) => new Date(b.start_time) - new Date(a.start_time))
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.slice(0, 10);
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const embed = EmbedBuilders.createMatchHistoryEmbed(playerData, matches);
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const row = EmbedBuilders.createActionRow(playerData.username, this.playerService);
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await interaction.editReply({
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embeds: [embed],
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components: [row],
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ephemeral: true
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});
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} catch (error) {
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this.logger.error('Error in handleMatchHistory:', {
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error: error.message,
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username: interaction.options.getString('username'),
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timestamp: new Date().toISOString()
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});
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throw error;
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}
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}
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createActionRow(username) {
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// ... (keep existing implementation)
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return new ActionRowBuilder().addComponents(
|
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new ButtonBuilder()
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.setLabel('🔵 View Profile')
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.setStyle(ButtonStyle.Link)
|
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.setURL(`https://www.vrbattles.gg/profile/${username}`),
|
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new ButtonBuilder()
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.setLabel('🟡 Join Main Discord')
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.setStyle(ButtonStyle.Link)
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.setURL('https://discord.gg/j3DKVATPGQ')
|
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);
|
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}
|
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}
|
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|
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@@ -232,46 +232,53 @@ class SubscriptionCommands {
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async handleListSubscriptions(interaction) {
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try {
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// Defer the reply first
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await interaction.deferReply({ ephemeral: true });
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const guildId = interaction.guildId;
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this.logger.debug("Fetching subscriptions", { guildId });
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const subscriptions = await this.getSubscriptions(guildId);
|
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|
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if (!subscriptions || subscriptions.length === 0) {
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await interaction.editReply("This server has no game subscriptions.");
|
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await interaction.editReply({
|
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content: "📝 This server has no game subscriptions.",
|
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ephemeral: true
|
||||
});
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return;
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}
|
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const embed = this.buildSubscriptionsEmbed(subscriptions);
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await interaction.editReply({ embeds: [embed] });
|
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const embed = new EmbedBuilder()
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.setColor("#0099ff")
|
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.setTitle("🎮 Game Subscriptions")
|
||||
.setDescription("Current game notification subscriptions for this server:")
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.addFields(
|
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subscriptions.map((sub) => ({
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name: `${sub.game_name || 'Unknown Game'}`,
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||||
value: sub.notification_channel_id ? `<#${sub.notification_channel_id}>` : 'No channel set',
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||||
inline: true,
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||||
}))
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||||
)
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||||
.setTimestamp()
|
||||
.setFooter({ text: "VRBattles Match System" });
|
||||
|
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await interaction.editReply({
|
||||
embeds: [embed],
|
||||
ephemeral: true
|
||||
});
|
||||
} catch (error) {
|
||||
this.logger.error("Error in handleListSubscriptions:", {
|
||||
error,
|
||||
error: error.message,
|
||||
stack: error.stack,
|
||||
message: error.message,
|
||||
guildId: interaction.guildId
|
||||
});
|
||||
|
||||
try {
|
||||
if (!interaction.replied && !interaction.deferred) {
|
||||
await interaction.reply({
|
||||
content: "An error occurred while fetching subscriptions.",
|
||||
ephemeral: true,
|
||||
await interaction.editReply({
|
||||
content: "❌ An error occurred while fetching subscriptions.",
|
||||
ephemeral: true
|
||||
});
|
||||
} else if (interaction.deferred) {
|
||||
await interaction.editReply(
|
||||
"An error occurred while fetching subscriptions."
|
||||
);
|
||||
}
|
||||
} catch (e) {
|
||||
this.logger.error("Error sending error message:", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Also update the getSubscriptions method to remove the interaction parameter
|
||||
async getSubscriptions(guildId) {
|
||||
try {
|
||||
const { data: subscriptions, error } = await this.supabase
|
||||
.from("active_subscriptions")
|
||||
.select("*")
|
||||
@@ -283,6 +290,14 @@ class SubscriptionCommands {
|
||||
}
|
||||
|
||||
return subscriptions;
|
||||
} catch (error) {
|
||||
this.logger.error("Error in getSubscriptions:", {
|
||||
error: error.message,
|
||||
stack: error.stack,
|
||||
guildId
|
||||
});
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Helper Methods
|
||||
|
||||
@@ -8,15 +8,34 @@ class PlayerService {
|
||||
|
||||
async findUserByUsername(username) {
|
||||
try {
|
||||
const response = await axios.get(
|
||||
`${this.baseUrl}/api/get_player_data_by_username/${encodeURIComponent(username)}`,
|
||||
{
|
||||
console.log(`Fetching data for username: ${username}`);
|
||||
const url = `${this.baseUrl}/api/get_player_data_by_username/${encodeURIComponent(username)}`;
|
||||
console.log(`API URL: ${url}`);
|
||||
|
||||
const response = await axios.get(url, {
|
||||
timeout: 5000
|
||||
});
|
||||
|
||||
console.log('API Response:', JSON.stringify(response.data, null, 2));
|
||||
|
||||
if (response.data && response.data.success) {
|
||||
// Parse player_data if it's a string
|
||||
if (typeof response.data.player_data === 'string') {
|
||||
try {
|
||||
response.data.player_data = JSON.parse(response.data.player_data);
|
||||
} catch (parseError) {
|
||||
console.error('Error parsing player_data:', parseError);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return response.data;
|
||||
} catch (error) {
|
||||
console.error('Error fetching user data:', error);
|
||||
console.error('Error fetching user data:', {
|
||||
message: error.message,
|
||||
response: error.response?.data,
|
||||
status: error.response?.status
|
||||
});
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,12 +2,18 @@ class ServerRegistrationService {
|
||||
constructor(supabase, logger) {
|
||||
this.supabase = supabase;
|
||||
this.logger = logger;
|
||||
// Log when service is instantiated
|
||||
this.logger.info('ServerRegistrationService initialized');
|
||||
}
|
||||
|
||||
async registerServer(guildId, serverName) {
|
||||
// Add entry point log
|
||||
// Input validation
|
||||
if (!guildId || typeof guildId !== 'string') {
|
||||
throw new Error('Invalid guildId provided');
|
||||
}
|
||||
if (!serverName || typeof serverName !== 'string') {
|
||||
throw new Error('Invalid serverName provided');
|
||||
}
|
||||
|
||||
this.logger.info('registerServer method called', {
|
||||
guildId,
|
||||
serverName,
|
||||
@@ -15,58 +21,72 @@ class ServerRegistrationService {
|
||||
});
|
||||
|
||||
try {
|
||||
this.logger.debug('Starting server registration process', {
|
||||
guildId,
|
||||
serverName,
|
||||
timestamp: new Date().toISOString()
|
||||
});
|
||||
|
||||
// Check if server exists
|
||||
const { data: existingServer, error: checkError } = await this.supabase
|
||||
.from('servers')
|
||||
.select('*')
|
||||
.eq('discord_server_id', guildId)
|
||||
.single();
|
||||
|
||||
// Log the database query result
|
||||
this.logger.debug('Database query result', {
|
||||
hasExistingServer: !!existingServer,
|
||||
hasError: !!checkError,
|
||||
errorCode: checkError?.code
|
||||
});
|
||||
|
||||
// If server exists, update the name if it changed
|
||||
if (existingServer) {
|
||||
this.logger.info('Server already exists', {
|
||||
serverId: existingServer.id,
|
||||
guildId
|
||||
if (existingServer.server_name !== serverName) {
|
||||
const { data: updatedServer, error: updateError } = await this.supabase
|
||||
.from('servers')
|
||||
.update({ server_name: serverName })
|
||||
.eq('id', existingServer.id)
|
||||
.select()
|
||||
.single();
|
||||
|
||||
if (updateError) {
|
||||
this.logger.error('Failed to update server name', { error: updateError });
|
||||
throw updateError;
|
||||
}
|
||||
|
||||
this.logger.info('Server name updated', {
|
||||
serverId: updatedServer.id,
|
||||
oldName: existingServer.server_name,
|
||||
newName: serverName
|
||||
});
|
||||
return { status: 'updated', server: updatedServer };
|
||||
}
|
||||
|
||||
return { status: 'exists', server: existingServer };
|
||||
}
|
||||
|
||||
if (!existingServer || checkError?.code === 'PGRST116') {
|
||||
this.logger.debug('Attempting to create new server');
|
||||
// Create new server if it doesn't exist
|
||||
const { data: newServer, error: insertError } = await this.supabase
|
||||
.from('servers')
|
||||
.insert([{
|
||||
discord_server_id: guildId,
|
||||
server_name: serverName,
|
||||
active: true
|
||||
active: true,
|
||||
created_at: new Date().toISOString()
|
||||
}])
|
||||
.select()
|
||||
.single();
|
||||
|
||||
if (insertError) {
|
||||
this.logger.error('Failed to insert new server', { error: insertError });
|
||||
this.logger.error('Failed to insert new server', {
|
||||
error: insertError,
|
||||
details: insertError.details
|
||||
});
|
||||
throw insertError;
|
||||
}
|
||||
|
||||
this.logger.info('New server created successfully', {
|
||||
serverId: newServer.id,
|
||||
guildId
|
||||
guildId,
|
||||
serverName
|
||||
});
|
||||
return { status: 'created', server: newServer };
|
||||
}
|
||||
|
||||
throw checkError;
|
||||
} catch (error) {
|
||||
this.logger.error('Error in registerServer:', {
|
||||
error: error.message,
|
||||
@@ -77,6 +97,20 @@ class ServerRegistrationService {
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
// Helper method to validate server data
|
||||
validateServerData(guildId, serverName) {
|
||||
if (!guildId || typeof guildId !== 'string') {
|
||||
return { valid: false, error: 'Invalid guildId' };
|
||||
}
|
||||
if (!serverName || typeof serverName !== 'string') {
|
||||
return { valid: false, error: 'Invalid serverName' };
|
||||
}
|
||||
if (serverName.length > 100) {
|
||||
return { valid: false, error: 'Server name too long' };
|
||||
}
|
||||
return { valid: true };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ServerRegistrationService;
|
||||
@@ -1,6 +1,152 @@
|
||||
const { EmbedBuilder } = require('discord.js');
|
||||
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
|
||||
|
||||
function createMatchRequestEmbed(matchData) {
|
||||
class EmbedBuilders {
|
||||
static createUserEmbed(playerData, gameFilter, playerService) {
|
||||
const profile = playerData.profile || {};
|
||||
const embed = new EmbedBuilder()
|
||||
.setTitle(`User: ${playerData.username || 'Unknown'}`)
|
||||
.setDescription(profile.bio || 'No bio available')
|
||||
.setColor('#0099ff');
|
||||
|
||||
// Add thumbnail (avatar)
|
||||
if (profile.avatar) {
|
||||
embed.setThumbnail(
|
||||
`https://www.vrbattles.gg/assets/uploads/profile/${profile.avatar}`
|
||||
);
|
||||
}
|
||||
|
||||
// Add badge image using PlayerService
|
||||
if (profile.current_level_badge) {
|
||||
const badgeImageUrl = playerService.getBadgeImageUrl(profile.current_level_badge);
|
||||
embed.setImage(badgeImageUrl);
|
||||
}
|
||||
|
||||
// Add profile fields
|
||||
const profileFields = [];
|
||||
if (profile.country) profileFields.push({ name: 'Country', value: profile.country, inline: true });
|
||||
if (profile.level) profileFields.push({ name: 'Level', value: profile.level.toString(), inline: true });
|
||||
if (profile.xp) profileFields.push({ name: 'Total XP', value: profile.xp.toString(), inline: true });
|
||||
if (profile.prestige) profileFields.push({ name: 'Prestige', value: profile.prestige.toString(), inline: true });
|
||||
|
||||
if (profileFields.length > 0) {
|
||||
embed.addFields(profileFields);
|
||||
}
|
||||
|
||||
// Add game stats if available
|
||||
const games = playerData.stats?.games;
|
||||
if (games) {
|
||||
Object.entries(games).forEach(([gameName, gameData]) => {
|
||||
if (gameFilter && gameName.toLowerCase() !== gameFilter.toLowerCase()) return;
|
||||
|
||||
embed.addFields({ name: gameName, value: '\u200B' });
|
||||
Object.entries(gameData).forEach(([mode, stats]) => {
|
||||
if (mode === 'Overall') return;
|
||||
|
||||
const statFields = [];
|
||||
if (stats.matches) statFields.push(`Matches: ${stats.matches}`);
|
||||
if (stats.wins) statFields.push(`Wins: ${stats.wins}`);
|
||||
if (stats.losses) statFields.push(`Losses: ${stats.losses}`);
|
||||
if (stats.win_rate) statFields.push(`Win Rate: ${stats.win_rate}`);
|
||||
|
||||
if (statFields.length > 0) {
|
||||
embed.addFields({
|
||||
name: mode,
|
||||
value: statFields.join(' | '),
|
||||
inline: true
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// Add teams if available
|
||||
const teams = playerData.teams;
|
||||
if (teams && Object.keys(teams).length > 0) {
|
||||
const teamList = Object.values(teams)
|
||||
.map(team => `- **${team.team_name}** (${team.game_name} - ${team.game_mode})`)
|
||||
.join('\n');
|
||||
|
||||
embed.addFields(
|
||||
{ name: '\u200B', value: '**Teams**' },
|
||||
{ name: 'Team List', value: teamList || 'No teams available' }
|
||||
);
|
||||
}
|
||||
|
||||
// Add recent matches if available
|
||||
const matches = playerData.matches;
|
||||
if (matches && Object.keys(matches).length > 0) {
|
||||
const matchList = Object.values(matches)
|
||||
.sort((a, b) => new Date(b.start_time) - new Date(a.start_time))
|
||||
.slice(0, 3)
|
||||
.map(match => {
|
||||
const date = new Date(match.start_time).toLocaleDateString();
|
||||
const team1 = match.team1_name || 'Team 1';
|
||||
const team2 = match.team2_name || 'Team 2';
|
||||
const score = match.score || 'N/A';
|
||||
return `- **${team1}** vs **${team2}** on ${date} - Result: ${score}`;
|
||||
})
|
||||
.join('\n');
|
||||
|
||||
embed.addFields(
|
||||
{ name: '\u200B', value: '**Recent Matches**' },
|
||||
{ name: 'Match History', value: matchList || 'No recent matches' }
|
||||
);
|
||||
}
|
||||
|
||||
return embed;
|
||||
}
|
||||
|
||||
static createMatchHistoryEmbed(playerData, matches) {
|
||||
const embed = new EmbedBuilder()
|
||||
.setTitle(`Match History for ${playerData.username}`)
|
||||
.setColor('#0099ff')
|
||||
.setDescription(`Last ${matches.length} matches`);
|
||||
|
||||
if (playerData.profile?.avatar) {
|
||||
embed.setThumbnail(
|
||||
`https://www.vrbattles.gg/assets/uploads/profile/${playerData.profile.avatar}`
|
||||
);
|
||||
}
|
||||
|
||||
// Add match stats
|
||||
const wins = matches.filter(m => {
|
||||
const isTeam1 = m.team1_name === playerData.username;
|
||||
return m.winner_id === (isTeam1 ? "1" : "2");
|
||||
}).length;
|
||||
|
||||
const winRate = ((wins / matches.length) * 100).toFixed(1);
|
||||
|
||||
embed.addFields(
|
||||
{ name: 'Recent Win Rate', value: `${winRate}%`, inline: true },
|
||||
{ name: 'Matches Analyzed', value: matches.length.toString(), inline: true },
|
||||
{ name: 'Recent Wins', value: wins.toString(), inline: true }
|
||||
);
|
||||
|
||||
// Add individual matches
|
||||
matches.forEach((match, index) => {
|
||||
const date = new Date(match.start_time).toLocaleDateString();
|
||||
const isTeam1 = match.team1_name === playerData.username;
|
||||
const opponent = isTeam1 ? match.team2_name : match.team1_name;
|
||||
const won = match.winner_id === (isTeam1 ? "1" : "2");
|
||||
const score = match.score || '0 - 0';
|
||||
const gameMode = match.game_mode ? ` (${match.game_mode})` : '';
|
||||
|
||||
const matchResult = won ? '✅ Victory' : '❌ Defeat';
|
||||
|
||||
embed.addFields({
|
||||
name: `Match ${index + 1} - ${matchResult}`,
|
||||
value: `🎮 **${match.game_name}${gameMode}**\n` +
|
||||
`🆚 vs ${opponent}\n` +
|
||||
`📊 Score: ${score}\n` +
|
||||
`📅 ${date}`,
|
||||
inline: false
|
||||
});
|
||||
});
|
||||
|
||||
return embed;
|
||||
}
|
||||
|
||||
static createMatchRequestEmbed(matchData) {
|
||||
const matchDateTime = new Date(matchData.match_date);
|
||||
const formattedDateTime = matchDateTime.toLocaleString();
|
||||
|
||||
@@ -34,8 +180,20 @@ function createMatchRequestEmbed(matchData) {
|
||||
)
|
||||
.setTimestamp()
|
||||
.setFooter({ text: 'VRBattles Match System' });
|
||||
}
|
||||
|
||||
static createActionRow(username, playerService) {
|
||||
return new ActionRowBuilder().addComponents(
|
||||
new ButtonBuilder()
|
||||
.setLabel('🔵 View Profile')
|
||||
.setStyle(ButtonStyle.Link)
|
||||
.setURL(playerService.getProfileUrl(username)),
|
||||
new ButtonBuilder()
|
||||
.setLabel('🟡 Join Main Discord')
|
||||
.setStyle(ButtonStyle.Link)
|
||||
.setURL('https://discord.gg/j3DKVATPGQ')
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
createMatchRequestEmbed
|
||||
};
|
||||
module.exports = EmbedBuilders;
|
||||
Reference in New Issue
Block a user