// index.js


const {
  Client,
  GatewayIntentBits,
  EmbedBuilder,
  ActionRowBuilder,
  ButtonBuilder,
  ButtonStyle,
} = require('discord.js');
const axios = require('axios');
require('dotenv').config();

console.log('Starting bot...');

const client = new Client({
  intents: [
    GatewayIntentBits.Guilds,
    GatewayIntentBits.GuildMessages,
    GatewayIntentBits.MessageContent,
  ],
});

console.log('Attempting to log in...');

client.once('ready', () => {
  console.log(`Logged in as ${client.user.tag}!`);
});

client.login(process.env.BOT_TOKEN).then(() => {
  console.log('Login successful');
}).catch((error) => {
  console.error('Login failed:', error);
});

// Function to fetch user data from the API
async function findUserByUsername(username) {
  try {
    const response = await axios.get(
      `https://www.vrbattles.gg/api/get_player_data_by_username/${encodeURIComponent(username)}`,
      {
        timeout: 5000 // 5 second timeout
      }
    );
    return response.data;
  } catch (error) {
    console.error('Error fetching user data:', error);
    return null;
  }
}

// Function to get badge image URL
function getBadgeImageUrl(badgeName) {
  if (!badgeName) {
    return 'https://www.vrbattles.gg/assets/images/badges/xp_badges/A/BADGE_A1_72p.png';
  }

  badgeName = badgeName.toUpperCase().replace(/ /g, '_');
  let badgeUrl = 'https://www.vrbattles.gg/assets/images/badges/xp_badges/';

  if (badgeName.startsWith('A')) {
    badgeUrl += 'A/';
  } else if (badgeName.startsWith('B')) {
    badgeUrl += 'B/';
  } else if (badgeName.startsWith('C')) {
    badgeUrl += 'C/';
  } else {
    badgeUrl += 'A/';
  }

  badgeUrl += `BADGE_${badgeName}_72p.png`;
  return badgeUrl;
}

// Interaction handler
client.on('interactionCreate', async (interaction) => {
  if (!interaction.isCommand()) return;

  const { commandName } = interaction;

  if (commandName === 'ping') {
    await interaction.reply('Pong!');
  } else if (commandName === 'finduser') {
    const username = interaction.options.getString('username');
    const gameFilter = interaction.options.getString('game');

    await interaction.deferReply();

    // Fetch data from the API using the provided username
    const userData = await findUserByUsername(username);

    if (userData && userData.success) {
      let playerData;
      if (typeof userData.player_data === 'string') {
        try {
          playerData = JSON.parse(userData.player_data);
        } catch (error) {
          await interaction.editReply('Error parsing player data.');
          return;
        }
      } else {
        playerData = userData.player_data;
      }

      if (!playerData || !playerData.profile) {
        await interaction.editReply(
          'User found but profile data is unavailable. They may need to log in to VRBattles to update their profile.'
        );
        return;
      }

      const user = playerData.profile || {};
      const badgeImageUrl = getBadgeImageUrl(user.current_level_badge);

      // Create the embed builder
      const embed = new EmbedBuilder()
        .setTitle(`User: ${playerData.username || 'Unknown'}`)
        .setDescription(`Bio: ${user.bio || 'No bio available'}`)
        .setColor('#0099ff');

      // Set thumbnail if avatar is available
      if (user.avatar) {
        embed.setThumbnail(
          `https://www.vrbattles.gg/assets/uploads/profile/${user.avatar}`
        );
      }

      // Before adding fields to the embed, initialize a counter
      let totalFields = 0;

      // Add profile fields dynamically
      const profileFields = [];

      if (user.country)
        profileFields.push({
          name: 'Country',
          value: user.country,
          inline: true,
        });
      if (user.rank)
        profileFields.push({ name: 'Rank', value: user.rank, inline: true });
      if (user.level)
        profileFields.push({
          name: 'Level',
          value: user.level.toString(),
          inline: true,
        });
      if (user.prestige)
        profileFields.push({
          name: 'Prestige',
          value: user.prestige.toString(),
          inline: true,
        });
      if (user.xp)
        profileFields.push({
          name: 'Total XP',
          value: user.xp.toString(),
          inline: true,
        });

      if (profileFields.length > 0) {
        embed.addFields(profileFields);
        totalFields += profileFields.length;
      }

      // Set badge image if available
      if (badgeImageUrl) {
        embed.setImage(badgeImageUrl);
      }

      // Dynamically add game statistics
      const games = playerData.stats?.games;
      if (games && Object.keys(games).length > 0 && totalFields < 25) {
        if (totalFields + 1 <= 25) {
          embed.addFields({ name: '\u200B', value: '**Game Statistics**' });
          totalFields += 1;
        }

        for (const [gameName, gameData] of Object.entries(games)) {
          if (
            gameFilter &&
            gameName.toLowerCase() !== gameFilter.toLowerCase()
          ) {
            continue; // Skip games that don't match the filter
          }

          for (const [modeName, modeStats] of Object.entries(gameData)) {
            const statsFields = [];

            // Collect stats for the mode
            if (modeStats.matches)
              statsFields.push({
                name: 'Matches',
                value: modeStats.matches.toString(),
                inline: true,
              });
            if (modeStats.wins)
              statsFields.push({
                name: 'Wins',
                value: modeStats.wins.toString(),
                inline: true,
              });
            if (modeStats.losses)
              statsFields.push({
                name: 'Losses',
                value: modeStats.losses.toString(),
                inline: true,
              });
            if (modeStats.win_rate)
              statsFields.push({
                name: 'Win Rate',
                value: modeStats.win_rate,
                inline: true,
              });
            if (modeStats.mmr)
              statsFields.push({
                name: 'MMR',
                value: modeStats.mmr.toString(),
                inline: true,
              });

            // Calculate the number of fields to be added
            const fieldsToAdd = 1 + statsFields.length; // 1 for the section header

            // Check if adding these fields would exceed the limit
            if (totalFields + fieldsToAdd > 25) {
              // You can choose to skip adding these fields or break the loop
              break; // Stops adding more fields
            }

            // Add the section header
            embed.addFields({
              name: '\u200B',
              value: `**${gameName} - ${modeName}**`,
            });
            totalFields += 1;

            // Add the stats fields
            embed.addFields(statsFields);
            totalFields += statsFields.length;

            // Check after each addition
            if (totalFields >= 25) {
              break;
            }
          }

          if (totalFields >= 25) {
            break;
          }
        }
      }

      // Add teams dynamically
      const teams = playerData.teams;
      if (teams && Object.keys(teams).length > 0 && totalFields < 25) {
        const teamList = Object.values(teams)
          .map(
            (team) =>
              `- **${team.team_name}** (${team.game_name} - ${team.game_mode})`
          )
          .join('\n');

        const teamsField = [
          { name: '\u200B', value: '**Teams**' },
          { name: 'Team List', value: teamList || 'No teams available' },
        ];

        // Check if adding these fields would exceed the limit
        const fieldsToAdd = teamsField.length;
        if (totalFields + fieldsToAdd <= 25) {
          embed.addFields(teamsField);
          totalFields += fieldsToAdd;
        }
      }

      // Add recent matches dynamically
      const matches = playerData.matches;
      if (matches && Object.keys(matches).length > 0 && totalFields < 25) {
        const matchList = Object.values(matches)
          .sort((a, b) => new Date(b.start_time) - new Date(a.start_time)) // Sort by date descending
          .slice(0, 3) // Limit to recent 3 matches
          .map((match) => {
            const date = new Date(match.start_time).toLocaleDateString();
            const team1 = match.team1_name || 'Team 1';
            const team2 = match.team2_name || 'Team 2';
            const score = match.score || 'N/A';
            return `- **${team1}** vs **${team2}** on ${date} - Result: ${score}`;
          })
          .join('\n');

        const matchesField = [
          { name: '\u200B', value: '**Recent Matches**' },
          { name: 'Match History', value: matchList || 'No recent matches' },
        ];

        // Check if adding these fields would exceed the limit
        const fieldsToAdd = matchesField.length;
        if (totalFields + fieldsToAdd <= 25) {
          embed.addFields(matchesField);
          totalFields += fieldsToAdd;
        }
      }

      // Add action buttons
      const row = new ActionRowBuilder().addComponents(
        new ButtonBuilder()
          .setLabel('🔵 View Profile')
          .setStyle(ButtonStyle.Link)
          .setURL(`https://www.vrbattles.gg/profile/${playerData.username}`),
        new ButtonBuilder()
          .setLabel('🟡 Join Discord')
          .setStyle(ButtonStyle.Link)
          .setURL('https://discord.gg/j3DKVATPGQ') // Replace with your Discord invite URL
      );

      await interaction.editReply({ embeds: [embed], components: [row] });
    } else {
      await interaction.editReply(
        'User not found or an error occurred while fetching data.'
      );
    }
  }
});
